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ONE PIECE: Grand Gourmet garnishes: all 108 and their effects

By stormland · Published

TL;DR

  • Every garnish has one effect: set price, tastiness, second helpings, appetite, speed, hearts or coins.
  • Top starting effects: Robin Doll (After Timeskip) +15% set price, Sanji Doll (After Timeskip) +250 tastiness.
  • Make garnishes at Usopp’s break room; some come from character requests.

Garnishes (飾り付け) are the dolls, flags, cutlery and mats you add to a set menu. Each one has an effect, from a higher set price to a chance of hearts or coins with every order. This page lists all 108 with the effect they start with.

How garnishes work

You make most garnishes at Usopp’s break room: choose one, wait, and it is finished. Some characters’ requests also reward garnishes linked to that character. The effects listed here are the starting ones; you can change a garnish’s effect at Usopp’s workshop, for example to second helpings for sales or to heart or coin drops when you are short of those.

Add a garnish when you edit a set menu. Price and second-helping garnishes raise daily sales; tastiness garnishes help with hospitality challenges and cooking battles. Best set menus

Set price (11)

Tastiness (17)

Second helpings (16)

Appetite (19)

Speed (19)

Hearts (16)

Coins (10)

FAQ

Can I change a garnish’s effect?
Yes. Usopp’s workshop can change a garnish’s effect, so you can switch one to second helpings for sales or to heart and coin drops.
Which garnish is best?
For daily sales, the strongest starting effects are Robin Doll (After Timeskip) at +15% set price and the 12% second-helping garnishes. For hospitality challenges, Sanji Doll (After Timeskip) adds 250 tastiness.

Related pages

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